Uses of Package java.awt

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## Uses of Package
java.awt

Packages that use java.awt
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.event | Provides interfaces and classes for dealing with different types of events fired by AWT components.
java.awt.im | Provides classes and interfaces for the input method framework.
java.awt.image | Provides classes for creating and modifying images.
javax.media |
javax.microedition.xlet | Provides interfaces used by applications and the application manager to communicate.
javax.tv.graphics |
javax.tv.media |
org.dvb.media | Provides DVB specific extensions to the Java Media Framework.
org.dvb.ui | Provides extended graphics functionality.
org.havi.ui |
org.havi.ui.event |
org.ocap.hardware.device | Provides extension classes and interfaces related to accessing and controlling certain device parameters that are normally controlled by a device manufacturer specific application.
org.ocap.hn.content |
org.ocap.ui | Extensions to HAVi User Interface functionality.
org.ocap.ui.event | Extensions to HAVi User Interface Event classes, including OCAP specific remote control events and multiscreen management events.

Classes in java.awt used by java.awt
AlphaComposite This `AlphaComposite` class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
AWTEvent The root event class for all AWT events.
AWTException Signals that an Absract Window Toolkit exception has occurred.
AWTKeyStroke An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
Color The `Color` class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Composite The `Composite` interface defines the methods to compose a draw primitive with the underlying graphics area.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ContainerOrderFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Cursor A class to encapsulate the bitmap representation of the mouse cursor.
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
EventQueue `EventQueue` is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over graphics operations.
GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice The `GraphicsDevice` class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment The `GraphicsEnvironment` class describes the collection of `GraphicsDevice` objects and `Font` objects available to a Java(tm) application on a particular platform.
GridBagConstraints The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image The abstract class `Image` is the superclass of all classes that represent graphical images.
ImageCapabilities Capabilities and properties of images.
Insets An `Insets` object is a representation of the borders of a container.
KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager Defines the interface for classes that know how to lay out `Container`s.
LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.
Point A point representing a location in (x, y) coordinate space, specified in integer precision.
Polygon The `Polygon` class encapsulates a description of a closed, two-dimensional region within a coordinate space.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.
Shape The `Shape` interface provides definitions for objects that represent some form of geometric shape.
Stroke The `Stroke` interface allows a `Graphics2D` object to obtain a `Shape` that is the decorated outline, or stylistic representation of the outline, of the specified `Shape`.
SystemColor A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Transparency The `Transparency` interface defines the common transparency modes for implementing classes.
Window A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by java.awt.event
ActiveEvent An interface for events that know how to dispatch themselves.
Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTEvent The root event class for all AWT events.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
Point A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.
Window A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by java.awt.im
AWTEvent The root event class for all AWT events.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.

Classes in java.awt used by java.awt.image
Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over graphics operations.
GraphicsConfiguration The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
Image The abstract class `Image` is the superclass of all classes that represent graphical images.
ImageCapabilities Capabilities and properties of images.
Transparency The `Transparency` interface defines the common transparency modes for implementing classes.

Classes in java.awt used by javax.media
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.

Classes in java.awt used by javax.microedition.xlet
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.

Classes in java.awt used by javax.tv.graphics
Color The `Color` class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Transparency The `Transparency` interface defines the common transparency modes for implementing classes.

Classes in java.awt used by javax.tv.media
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.

Classes in java.awt used by org.dvb.media
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.

Classes in java.awt used by org.dvb.ui
Color The `Color` class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Font The `Font` class represents fonts, which are used to render text in a visible way.
Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image The abstract class `Image` is the superclass of all classes that represent graphical images.
Insets An `Insets` object is a representation of the borders of a container.
Transparency The `Transparency` interface defines the common transparency modes for implementing classes.

Classes in java.awt used by org.havi.ui
Color The `Color` class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font The `Font` class represents fonts, which are used to render text in a visible way.
Graphics The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image The abstract class `Image` is the superclass of all classes that represent graphical images.
Insets An `Insets` object is a representation of the borders of a container.
Point A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's top-left point (x, y) in the coordinate space, its width, and its height.

Classes in java.awt used by org.havi.ui.event
AWTEvent The root event class for all AWT events.
Color The `Color` class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Image The abstract class `Image` is the superclass of all classes that represent graphical images.

Classes in java.awt used by org.ocap.hardware.device
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.

Classes in java.awt used by org.ocap.hn.content
Dimension The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.

Classes in java.awt used by org.ocap.ui
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.

Classes in java.awt used by org.ocap.ui.event
AWTEvent The root event class for all AWT events.
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.

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