^ 1 John Leo, “When Life Imitates Video,” U.S. News and World Report, May 3, 1999, p. 14.
^ 2 Ibid.
^ 3 Max B. Baker, “Armey Urges Reunion to Rethink Planned Marilyn Manson Concert,” Fort Worth Star-Telegram, March 20, 1999, p. 3.
^ 4 Scott Mervis, “Devil’s Advocate: Marilyn Manson Is a Panty-Wearing Soldier in the Battle for the First Amendment,” Pittsburgh Post-Gazette, May 2, 1997, p. 20.
^ 5 James H. Burnett III, “Detractors, Fans Greet Marilyn Manson Here,” Milwaukee Journal Sentinel, April 26, 1999, p. 1.
^ 6 Marilyn Manson, “Columbine: Whose Fault is it?” Rolling Stone, June 24, 1999, p. 23.
^ 7 See Jonathan L. Freedman, Media Violence and Its Effect on Aggression (Toronto: University of Toronto Press, 2002), p. 43.
^ 8 Dorothy Dimitre, Letter to the editor, San Francisco Chronicle, September 18, 2000, p. A16.
^ 9 Ibid.
^ 10 Richard Saltus, “Survey Connects Graphic TV Fare, Child Behavior,” Boston Globe, March 21, 2001, p. A1.
^ 11 Ibid.; Rosie Mestel, “Triggers of Violence Still Elusive,” Los Angeles Times, 7 March 2001, p. A1.
^ 12 “A Poisonous Pleasure,” editorial, St. Louis Post-Dispatch, July 30, 2000, p. B2. Psychologist Jonathan Freedman suggests that the claim of 1000 studies is inflated, and that there have been more like 200 studies conducted. Freedman, Media Violence, p. 24.
^ 13 “A Poisonous Pleasure,” p. B2.
^ 14 Freedman, Media Violence, p. 200.
^ 15 Todd Gitlin, Media Unlimited: How the Torrent of Images and Sounds Overwhelms Our Lives (New York: Metropolitan Books, 2001), p. 145.
^ 16 Jim Sullinger, “Forum Examines Media Violence,” Kansas City Star, August 29, 2001, p. B5.
^ 17 Kathy
McCabe, “Taking Aim at Youth Violence,” Boston Globe, March 12, 2006, p. 1.
^ 18 Jennifer Blanton, “Media, Single Parents Blamed for Spurt in Teen Violence,” Pittsburgh Post-Gazette, August 2, 2001, A1.
^ 19 Federal Bureau of Investigation, Ten-Year Arrest Trends, Uniform Crime Reports for the United States, 2006 (Washington, DC: U.S. Department of Justice, 2007),
http://www.fbi.gov/ucr/cius2006/data/table_32.html.
^ 20 James Alan Fox and Marianne W. Zawitz, Homicide Trends in the United States (Washington, DC: U.S. Department of Justice, 2000).
^ 21 Federal Bureau of Investigation, Arrests by Age, Uniform Crime Reports for the United States, 2006 (Washington, DC: U.S. Department of Justice, 2007),
http://www.fbi.gov/ucr/cius2006/data/table_38.html; Population estimate from U.S. Census Bureau, Population Division, Annual Estimates of the Population by Selected Age Groups and Sex for the United States: April 1, 2000 to July 1, 2006 (Washington, DC: U.S. Bureau of the Census, 2007).
^ 22 Federal Bureau of Investigation, Uniform Crime Reports for the United States, 1964-1999 (Washington, DC: U.S. Department of Justice, 2000).
^ 23 Lori Dorfman, et al., “Youth and Violence on Local Television News in California,” American Journal of Public Health
^ 87 (1997): 1311-1316.
^ 24 Los Angeles Police Department, Statistical Digest 2007, Information Technology Division,
http://www.lapdonline.org/get_involved/pdf_view/40457.
^ 25 E. Britt Patterson, “Poverty, Income Inequality and Community Crime Rates,” in Juvenile Delinquency: Historical, Theoretical and Societal Reactions to Youth, 2nd ed., ed. Paul M. Sharp and Barry W. Hancock (Upper Saddle River, NJ: Prentice Hall, 1998), pp. 135-150.
^ 26 Wayne Wooden and Randy Blazak, Renegade Kids, Suburban Outlaws: From Youth Culture to Delinquency, 2nd ed. (Belmont, CA: Wadsworth, 2001).
^ 27 Howard N. Snyder and Melissa Sickmund, Juvenile Offenders and Victims: 2006 National Report (Washington, DC: U.S. Department of Justice, Office of Justice Programs, Office of Juvenile Justice and Delinquency Prevention, 2006), p. 67,
http://ojjdp.ncjrs.gov/ojstatbb/nr2006/downloads/chapter3.pdf.
^ 28 Cited in Glenn Gaslin, “Lessons Born of Virtual Violence,” Los Angeles Times, October 3, 2001, p. E1.
^ 29 Ronald K. Fitten, “Trial to Begin for Teen Charged in Triple Slaying,” Seattle Times, August 24, 1997, p. B1.
^ 30 Ronald K. Fitten, “Loukaitis Jurors Hear Parents, See Pearl Jam Video,” Seattle Times, September 9, 1997, p. B3.
^ 31 Ibid.
^ 32 Alex Fryer, “School Violence Pervades Films, Books and Music,” Seattle Times, April 25, 1999, p. A1.
^ 33 Caroline J. Keough, “Young Killer Wrestles Again in Broward Jail,” Miami Herald, February 17, 2001, p. A1; Michael Browning, et al., “Boy, 14, Gets Life in TV Wrestling Death,” Chicago Sun-Times, March 10, 2001, p. A1; “Wrestle Slay-Boy Faces Life,” Daily News, January 26, 2001, p. 34.
^ 34 “13 Year-Old Convicted of First-Degree Murder,” Atlanta Journal and Constitution, January 26, 2001, p. 1B.
^ 35 Caroline Keough, “Teen Killer Described as Lonely, Pouty, Disruptive,” Miami Herald, February 5, 2001, p. A1.
^ 36 Tamara Lush, “Once Again, Trouble Finds Lionel Tate,” St. Petersburg Times, May 25, 2005, p. 1B.
^ 37 “Murder Defendant, 13, Claims He Was Imitating Pro Wrestlers on TV,” Los Angeles Times, January 14, 2001, p. A24. Later in media interviews, Lionel said that Tiffany was lying down on the stairs and he accidentally crushed her when he came bounding down the steps.
^ 38 Tamara Lush, “Once Again, Trouble Finds Lionel Tate,” St. Petersburg Times, May 25, 2005, p. 1B.
^ 39 Abby Goodnough, “Ruling on Young Killer is Postponed for Psychiatric Exam,” New York Times, December 6, 2005, p. 25.
^ 40 Tom Farmer, “Out of Control; Child Stabbing Puts Focus on Violent Movies,” Boston Herald, February 6, 2001, p. A1.
^ 41 Ibid.
^ 42 Jessica Heslan, “Stab Victim’s Classmates Counseled,” Boston Herald, February 8, 2001, p. 14.
^ 43 “Tackling Violence Puzzle,” editorial, Boston Herald, February 7, 2001, p. 24.
^ 44 Quoted in M. B. Hanson, “The Violent World of Video Games,” Insight on the News, June 28, 1999, p. 14.
^ 45 Todd Gitlin, Media Unlimited: How the Torrent of Images and Sounds Overwhelms Our Lives (New York: Metropolitan Books, 2001), p. 92.
^ 46 Chris Zdeb, “Violent TV Affects Kids’ Brains Just as Real Trauma Does,” The Gazette (Montreal), June 5, 2001, p. C5.
^ 47 Jim Sullinger, “Forum Examines Media Violence,” Kansas City Star, August 29, 2001, p. B5.
^ 48 Marilyn Elias, “Beaten Unconsciously: Violent Images May Alter Kids’ Brain Activity, Spark Hostility,” USA Today, April 19, 2001, p. 8D.
^ 49 Michele Norris, “Child’s Play? Grand Theft Auto III Provides Video Gamers with a Virtual World of Extreme Violence,” ABC World News Tonight, July 2, 2002.
^ 50 I would like to thank Cheryl Maxson and Malcolm Klein for including mea sures in their study, “Juvenile Violence in Los Angeles,” sponsored by the Office of Juvenile Justice and Delinquency Prevention, grants #95-JN-CX-0015, 96-JN-FX- 0004, and 97-JD-FX-0002, Office of Justice Programs, U.S. Department of Justice. The points of view or opinions in this book are my own and do not necessarily represent the official position or policies of the U.S. Department of Justice. All interviews were conducted in 1998. The content of the interviews involved the youths’ descriptions of a selection of the violent incidents that the youths had experienced, the major focus of the study. At the end of each interview, youths were asked whether they thought television and movies contained a lot of violence. This question was posed to ascertain their perceptions of the levels of violence in media. Following this, respondents were asked whether they thought that viewing violence in media made them more afraid in their neighborhoods and why or why not they felt the way they did. This topic helped respondents begin to compare the two types of violence and consider the role of media violence in their everyday lives. Finally, respondents were asked to name a film or television program that they felt contained violence, and compare the violence in that film or program to the violence they experienced and had described in the interview earlier. This question solicited direct comparison between the two modes of experience (lived and media violence). The subjects were able to define media violence themselves, as they first chose the medium, and then the television program or film that they wished to discuss. Definitions of media violence were not imposed on the respondents. The interviews were tape-recorded and transcribed. Data were later coded using qualitative data analysis software to sort and categorize the respondents’ answers. Data were collected by random selection by obtaining a sample of addresses from a marketing organization, and households were then enumerated to determine whether a male between the ages of twelve to seventeen lived in the residence for at least six months. (Interviewees were sometimes eighteen at the time of follow-up.) It was determined that if youths had lived in the neighborhood for less than six months, their experiences might not accurately reflect activity within that particular area. They were excluded in the original sampling process.
^ 51 But not necessarily
researchers who study media violence often have backgrounds in communications, psychology, or medicine.
^ 52 No females were included because primary investigators concluded from previous research that males were more likely to have been involved in violent incidents.
^ 53 David Buckingham, After the Death of Childhood: Growing Up in the Age of Electronic Media (London: Polity, 2000), p. 130.
^ 54 David Buckingham and Julian Wood, “Repeatable Pleasures: Notes on Young People’s Use of Video,” in Reading Audiences: Young People and the Media, ed. David Buckingham (Manchester, UK: Manchester University Press, 1993).
^ 55 Ibid., p. 132.
^ 56 Ibid.
^ 57 Ibid., p. 137.
^ 58 Garry Crawford and Victoria Gosling, “Toys for Boys? Marginalization and Participation as Digital Gamers,” Sociological Research Online 10, no. 1 (March 31, 2005); Garry Crawford, “The Cult of the Champ Man: The Cultural Pleasures of Championship Manager/Football Manager Games,” Information, Communication & Society 9 (2006): 523-540.
^ 59 Karen Patterson, “Link Between Media and Aggression Clear, Experts Say,” Dallas Morning News, April 19, 2004.
^ 60 Rosie Mestel, “In A Wired World, TV Still Has Grip on Kids,” Los Angeles Times, September 18, 2000, p. F1. The same article also appeared in Montreal’s Gazette as “The Great Debate: Experts Disagree Over the Extent of the Effects of Media Violence on Children” on September 30, 2000.
^ 61 Susan
FitzGerald, “Cutting Back on Kids’ TV Use May Reduce Aggressive Acts,” Denver Post, January 15, 2001, p. A2.
^ 62 Ibid.
^ 63 See Gerard Jones, Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (New York: Basic Books, 2002).
^ 64 L. Rowell Huesman, et al., “Longitudinal Relations Between Children’s Exposure to TV Violence and Their Aggressive and Violent Behavior in Young Adulthood: 1977-1992,” Developmental Psychology 39, no. 2 (2003): 201-221. Kids who regularly watched shows like Starsky and Hutch, The Six Million Dollar Man, and Road Runner cartoons in 1977 were regarded as high violence viewers.
^ 65 Based on r=.17.
^ 66 Jeffrey G. Johnson, et al., “Television Viewing and Aggressive Behavior During Adolescence and Adulthood,” Science 29 (March 2002): 2468-2471.
^ 67 Statistics from industry group Entertainment Software Association,
http://www.theesa.com/facts/index.asp, accessed on November 24, 2008.
^ 68 Lillian Bensley and Juliet Van Eenwyk, “Video Games and Real-Life Aggression: Review of the Literature,” Journal of Adolescent Health 29 (2001): 244- 257; Jeanne B. Funk, “Video Games: Benign or Malignant?” Journal of Developmental and Behavioral Pediatrics 13 (1992): 53-54; C. E. Emes, “Is Mr. Pac Man Eating Our Children? A Review of the Effect of Video Games on Children,” The Canadian Journal of Psychiatry (1997): 409-414.
^ 69 C. J. Ferguson, “Evidence for Publication Bias in Video Game Violence Effects Literature: A Meta-Analytic Review,” Aggression and Violent Behavior (2007): 470-482.
^ 70 M. Winkel, D. M. Novak, and H. Hopson, “Personality Factors, Subject Gender, and the Effects of Aggressive Video Games on Aggression in Adolescents,” Journal of Research in Personality 21 (1987): 211-223.
^ 71 Craig Anderson and Karen Dill, “Video Games and Aggressive Thoughts, Feelings and Behavior in the Laboratory and Life,” Journal of Personality and Social Psychology 78 (2000): 772-790.
^ 72 Amy Dickinson, “Video Playground: New Studies Link Violent Video Games to Violent Behavior,” Time, May 8, 2000, p. 100.
^ 73 For further problems with this study, see Guy Cumberbatch, “Only a Game?” New Scientist, June 10, 2000, p. 44.
^ 74 Anderson and Dill, “Video Games,” p. 22.
^ 75 A. Lager, A. and S. Bremberg, “Health Effects of Video and Computer Game Playing
A Systematic Review of Scientific Studies,” National Swedish Public Health Institute, 2005.
^ 76 Anderson and Dill, “Video Games,” p. 33.
^ 77 Marnie Ko, “Mortal Konsequences,” Alberta Report, May 22, 2000.
^ 78 Dickinson, “Video Playground,” p. 100.
^ 79 Marilynn Larkin, “Violent Video Games Increase Aggression,” The Lancet, April 29, 2000, p. 1525.
^ 80 Quoted in Charles Arthur, “How Kids Cope with Video Games,” New Scientist, December 4, 1993, p. 5.
^ 81 Derek Scott, “The Effect of Video Games on Feelings of Aggression,” The Journal of Psychology 129 (1995): 121-133.
^ 82 Joanne Savage, “Does Viewing Violent Media Really Cause Criminal Violence? A Methodological Review,” Aggression and Violent Behavior 10 (2004): 99-128.
^ 83 Karen E. Dill and Jody C. Dill, “Video Game Violence: A Review of the Emperical Literature,” Aggression and Violent Behavior 3 (1998): 407-428; Mark Griffiths, “Violent Video Games and Aggression: A Review of the Literature,” Aggression and Violent Behavior 4 (1999): 203-212; Lillian Bensley and Juliet Van Eenwyk, “Video Games and Real-Life Aggression: Review of the Literature,” Journal of Adolescent Health 29 (2002): 244-257; Craig A. Anderson and Brad J. Bushman, “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature,” Psychological Science 12 (2001): 353-359.
^ 84 Ashling O’Connor, “Eidos Faces U.S. Shooting Lawsuit,” Financial Times, June 6, 2001, p. 24.
^ 85 “Ending the Blame Game,” Denver Post, March 6, 2002, p. B6; Leo, “When Life Imitates Video,” p. 14.
^ 86 Michael Brody, “Playing With Death,” The Brown University Child and Adolescent Behavior Letter, November 2000, p. 8.
^ 87 Joe Follick, “Lawmakers: Restrict Sale of Violent Video Games,” Tampa Tribune, December 25, 2001, p. 1.
^ 88 Ibid.
^ 89 Accessible online at
http://www.house.gov/baca/hotissues/video_factsheet.htm.
^ 90 Follick, “Lawmakers.”
^ 91 Declan
McCullagh, “Judge Blocks California Video Game Law,” CNET News, December 22, 2005,
http://www.news.com/Judge-blocks-California-video-game-law/2100-1043_3-6005835.html.
^ 92 Jim Ritter, “Parents Cautioned to Heed Ratings,” Chicago Sun-Times, May 12, 2002, p. 11.
^ 93 Norris, ABC World News Tonight.
^ 94 Alex Pham, “Army’s New Message to Attract Recruits: Uncle ‘Sim’ Wants You,” Los Angeles Times, May 22, 2001, p. A1.
^ 95 Megan Garvey, “Washington Again Taking on Hollywood,” Los Angeles Times, June 2, 2001, p. A1.