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1. Game studies

One of my students is interested in game industry, specifically, economical model of online game companies. His ...

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2. References

Grundy, D. (2008). The Presence of Stigma Among Users of the MMORPG RMT: A Hypothetical Case Approach. Games and Culture, 3(2), 225-247. available at http://gac.sagepub.com/cgi/content/abstract/3/2/225



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