FrontPage Me2DayProject2

Difference between r1.2 and the current

@@ -4,8 +4,7 @@
감사합니다.

== Data ==
attachment:temp.sav?width=1&height=1
attachment:dataMe2Day_60.xlsx?width=1&height=1
<- id,전화번호가 노출되어있습니다. 삭제 혹은 수정 부탁드립니다. ?width=1&height=1
== Readings ==
* "Jeff" Gulati, G. J., & Williams, C. B. (2007). Closing the Gap, Raising the Bar: Candidate Web Site Communication in the 2006 Campaigns for Congress. Social Science Computer Review, 25(4), 443-465.
* Alampay, E. A. (2008). Filipino Entrepreneurs on the Internet: When Social Networking Websites Meet Mobile Commerce. Science Technology and Society, 13(2), 211-231.


dataMe2Day_60.xlsx 문서에 개인 id 및 전화번호가 담겨있습니다. (개인정보 노출 위험)
연락처 등을 해당 사이트에서 도무지 찾을 수 없어서 이렇게 wiki를 수정합니다.
관리자 분 께서는 해당 파일 수정 혹은 삭제 부탁드립니다.
감사합니다.

Data

<- id,전화번호가 노출되어있습니다. 삭제 혹은 수정 부탁드립니다. width=1&height=1

Readings

  • "Jeff" Gulati, G. J., & Williams, C. B. (2007). Closing the Gap, Raising the Bar: Candidate Web Site Communication in the 2006 Campaigns for Congress. Social Science Computer Review, 25(4), 443-465.
  • Alampay, E. A. (2008). Filipino Entrepreneurs on the Internet: When Social Networking Websites Meet Mobile Commerce. Science Technology and Society, 13(2), 211-231.
  • Beer, D. (2008). Making Friends with Jarvis Cocker: Music Culture in the Context of Web 2.0. Cultural Sociology, 2(2), 222-241.
  • De Onis, P. (2009). From the blogs
  • Documentary Film and Social Networking in Defence of Human Rights: Producing and Distributing a Quechua-Language Version of 'State of Fear' in Peru. ITNOW, 51(4), 34-.
  • de Souza e Silva, A., & Delacruz, G. C. (2006). Hybrid Reality Games Reframed: Potential Uses in Educational Contexts. Games and Culture, 1(3), 231-251.
  • Dunnewijk, T., & Hult, S. (2007). A brief history of mobile communication in Europe. Telematics and Informatics, 24(3), 164-179.
  • Eggermont, J. J. (2001). Between sound and perception: reviewing the search for a neural code. Hearing Research, 157(1-2), 1-42.
  • Feij, C., Maghiros, I., Abadie, F., & Gez-Barroso, J. L. (2009). Exploring a heterogeneous and fragmented digital ecosystem: Mobile content. Telematics and Informatics, 26(3), 282-292.
  • Goggin, G., & Spurgeon, C. (2007). Premium rate culture: the new business of mobile interactivity. New Media Society, 9(5), 753-770.
  • Greenhow, C., Robelia, B., & Hughes, J. E. (2009). Learning, Teaching, and Scholarship in a Digital Age: Web 2.0 and Classroom Research: What Path Should We Take Now? Educational Researcher, 38(4), 246-259.
  • Hammond, G. W., & Thompson, E. (2006). Convergence and Mobility: Personal Income Trends in U.S. Metropolitan and Nonmetropolitan Regions. International Regional Science Review, 29(1), 35-63.
  • Heaney, M. T., & McClurg, S. D. (2009). Social Networks and American Politics: Introduction to the Special Issue. American Politics Research, 37(5), 727-741.
  • Hiorth, L., & Kim, H. (2005). Being There and Being Here Gendered Customising of Mobile 3G Practices Through a Case Study in Seoul. Convergence, 11(2), 49-55.
  • Hjorth, L. (2008). Being Real in the Mobile Reel: A Case Study on Convergent Mobile Media as Domesticated New Media in Seoul, South Korea. Convergence, 14(1), 91-104.
  • Hodkinson, P. (2007). Interactive online journals and individualization. New Media Society, 9(4), 625-650.
  • Hohl, M. (2009). Beyond the screen: visualizing visits to a website as an experience in physical space. Visual Communication, 8(3), 273-284.
  • Holotescu, C., & Grosseck, G. (2009). Using microblogging to deliver online courses. Case-study: Cirip.ro. Procedia - Social and Behavioral Sciences, 1(1), 495-501.
  • Hsu, C.-L., & Lin, J. C.-C. (2008). Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation. Information & Management, 45(1), 65-74.


  • Luders, M. (2008). Conceptualizing personal media. New Media Society, 10(5), 683-702.

  • Miller, V. (2008). New Media, Networking and Phatic Culture. Convergence, 14(4), 387-400.
    This article will demonstrate how the notion of 'phatic communion' has become an increasingly significant part of digital media culture alongside the rise of online networking practices. Through a consideration of the new media objects of blogs, social networking profiles and microblogs, along with their associated practices, I will argue, that the social contexts of 'individualization' and 'network sociality', alongside the technological developments associated with pervasive communication and 'connected presence' has led to an online media culture increasingly dominated by phatic communications. That is, communications which have purely social (networking) and not informational or dialogic intents. I conclude with a discussion of the potential nihilistic consequences of such a culture. --> pathic companion or relations refer to the relations for pure social networking rather than (in comparison to) informational or dialogic intents.

  • Miller, V. (2008). New Media, Networking and Phatic Culture. Convergence, 14(4), 387-400.
  • Osborne, D. (2008). User generated content (UGC): trade mark and copyright infringement issues. Journal of Intellectual Property Law Practice, 3(9), 555-562.
  • Rivett, M. (2000). Approaches to Analysing the Web Text: A Consideration of the Web Site as an Emergent Cultural Form. Convergence, 6(3), 34-56.
  • Salah Fahmi, W. (2009). Bloggers' street movement and the right to the city. (Re)claiming Cairo's real and virtual "spaces of freedom". Environment and Urbanization, 21(1), 89-107.
  • Scolari, C. A. (2009). Mapping conversations about new media: the theoretical field of digital communication. New Media Society, 11(6), 943-964.
  • Shearer, F., & Findlay, S. (2008). Introduction to Power Management in Portable Personal Devices Power Management in Mobile Devices (pp. 1-38). Burlington: Newnes.
  • Shin, D. H. (2009). Virtual gratifications of wireless Internet: Is wireless portable Internet reinforced by unrealized gratifications? Telematics and Informatics, 26(1), 44-56.
  • Spitzer, J. (1996). Metaphors of the Orchestra-- The Orchestra as a Metaphor. Musical Quarterly, 80(2), 234-264.
  • Suhr, H. C. (2009). Underpinning the paradoxes in the artistic fields of MySpace: the problematization of values and popularity in convergence culture. New Media Society, 11(1-2), 179-198.
  • Tang, T. L.-P., & Austin, M. J. (2009). Students' perceptions of teaching technologies, application of technologies, and academic performance. Computers & Education, 53(4), 1241-1255.
  • Thelwall, M., & Marvin, V. Z. (2009). Chapter 2 Social Network Sites: Users and Uses Advances in Computers (Vol. Volume 76, pp. 19-73): Elsevier.
  • Thomas, S. (2006). The End of Cyberspace and Other Surprises. Convergence, 12(4), 383-391.
  • Warr, W. A. (2008). Social software: fun and games, or business tools? Journal of Information Science, 34(4), 591-604.
  • Weberg, D. Twitter and Simulation: Tweet Your Way to Better Sim. Clinical Simulation in Nursing, 5(2), e63-e65.
  • Wilson, J. (2006). 3G to Web 2.0? Can Mobile Telephony Become an Architecture of Participation? Convergence, 12(2), 229-242.
  • Yzer, M. C., & Southwell, B. G. (2008). New Communication Technologies, Old Questions. American Behavioral Scientist, 52(1), 8-20.
  • Zheng, P., & Ni, L. (2006). The Next Wave of Computing Smart Phone and Next Generation Mobile Computing (pp. 23-97). Burlington: Morgan Kaufmann.
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